Fruity Drop
Drop, merge, grow a watermelon
Features
Three orders every game
Get a lemon, chain four merges, grow a melon within forty drops. Every order you complete earns a star.
Seven jars to unlock
Stars open new shapes — a vase, a bowl, a shelf, a flask, a slope, an hourglass. Same physics, a whole new game.
Four ways to play
Classic, a two-minute time attack, a daily challenge that's the same for everyone, and the Wonder Garden.
Wonder Garden
Special fruit join the queue — the Rainbow merges with anything, the Bubble floats fruit away, the Ice freezes, the Rotten one never merges.
Game Center
Leaderboards for every mode and ten achievements, from your first lemon to a hundred games played.
Fruit with character
Eleven hand-drawn fruits squash and go "oof" when they land; oval ones wobble as they roll and settle on their side.
Screenshots
Fruity Drop is a cosy drop-and-merge puzzle about fruit with faces. Drop them into a jar; when two of a kind touch, they grow into the next, bigger one — cherry, strawberry, tangerine, lemon, apple, kiwi, blueberry, grape, peach, melon, watermelon. Keep the pile below the line and see how far you can go.
Why we built it
The genre is full of clones, and most of them feel the same: flat physics, a frozen pile, an ad after every game over. We wanted a version that feels good in the hand. Fruits have weight and character — they squish and "oof" when they land, elongated ones wobble as they roll, and a merge keeps its momentum instead of stopping the whole jar. On top of that, orders, jars and modes give every run its own goal. And we wanted it quiet: no account, no ads, no internet needed. Just a five-minute game you can come back to.
What's inside
- Orders. Every game hands you three goals at once. Complete an order and you earn a star — and a booster charge for the tricky ones.
- Jars. Stars unlock new shapes: a vase with a narrow neck, a bowl that rolls everything to the centre, a shelf that splits the pile, a flask, a slope, an hourglass.
- Four modes. Classic for a long relaxed run you can close and resume later, time attack for two intense minutes, a daily challenge with the same fruit and orders for every player in the world, and the Wonder Garden.
- Wonder Garden. Special fruit join the queue: the Rainbow merges with the first fruit it touches, the Bubble floats a fruit out of the jar, the Ice freezes one for three drops, and the Rotten one never merges. Its own orders, its own leaderboard.
- Boosters. Shake the phone to loosen the pile, blow up a fruit that's in the way, or grow one a level up.
- Game Center. Leaderboards for each mode and ten achievements.
- Fruit with character. Eleven hand-drawn fruits that squash and "oof" on impact; the grape, lemon and strawberry are oval and settle on their side.
- Six wallpapers, from cream to a night garden.
- Aim line, sound, music, haptics — each one switchable.
- Six languages: English, Russian, German, French, Hungarian and Japanese. On iPhone and iPad.
- Offline, no account, no ads. Game Center is the only online feature, and only if you're signed in.
What's next
Fruity Drop is out on the App Store for iPhone and iPad, and the Google Play version is on its way.
Support
Need help with this app? Reach us at social.gritsenko@gmail.com.




